![]() The way water is handled does not feel like it is water at all, but just a slightly more viscous version of air that you cannot see through as well. Since the game is meant to be primarily first-person, some of the animations still feel a bit rigid, like jumping. There are a few bugs in the game, however. If it is there, it is woefully understated. Textures are all 512×512, so a high-resolution texture pack will likely be released by some enterprising modder sometime soon. ![]() Most games are still firmly entrenched in the uncanny valley, but Skyrim has started the long process of inching the industry out of the hole, falling short only because of poor lip syncing and “low” resolution textures. While more realistic, given the northern location of the game, it still feels like a somewhat cheap move, given how the large view distances were touted in Oblivion.įaces have been vastly improved over Oblivion. Unfortunately, because the developers did not want to have the “repeating texture” problem of low-resolution textures mapped over large areas, as you start ascending mountains, fog and snow start blowing in and your visibility drops. It is likely that you have already seen a screenshot or video of the game and thus know what the vistas look like. Only a few of the actors sound completely unprepared and wooden, but the majority sound clear and crisp and really help give the game a Nordic feel. As opposed to the thirteen voice actors for Oblivion, there are more than 70 for Skyrim. There are still a couple of times where a person can be heard talking with themselves, but Bethesda did a better job getting a variety of voice actors. Voice acting is much, much better this time around. Fighting sounds do not sound like the same four noises repeated over and over again, while almost everything that can be moved has a unique sound associated with it. It is incredibly immersive, with birds, bugs, and weather noises all adding to the feeling that this really is the bleak north. ![]() There are a number of moments where the feeling of sitting in a room is lost. This can turn a normal weapon into one that is superior for its level, and gives more variance in an upgrade path than in previous games. In Skyrim, the player gains the ability to refine weapons using crafting benches and forges scattered around the world. Staves exist in the game not for hitting, but for acting like a magical gun, having a set number of charges of a spell and can store any spell in the game. There is the usual assortment of swords and knives if you like stabbing things, while hammers, largely absent in other RPGs, and maces provide a more blunt route to your opponents’ death. Each skill has an associated tree that you can spend these points in, from making your brewed potions more powerful to enabling you to combine the same type of spell in both hands to create a more powerful version. When you level up – obtained after levelling up skills – you are given a perk point. ![]() In addition, there are perks associated with each skill. Gone are the days of trying to tack on an extra skill to a class that does not use it by default as all skill levelling contributes to your overall character growth. This means that your character, instead of growing artificially based on a defined class, grows based on how you play. Instead, your character has a set of 18 skills that are improved based on how much you use them. Skyrim does away with the standard attributes found in other RPGs. This means battles become much more dynamic, as you attack, defend, and dodge based on the positioning of you and your enemy in the game world. by clicking for the hand you wish to do an action with. Your left and right mouse buttons are bound to your (opposing) hands and you swing, draw your bow, block, cast a spell, etc. Skryim, the successor to Oblivion, and Morrowind before it, is a real-time RPG. Make no mistake, Skyrim is a time sink like no other, but you will be too busy trying to kill dragons to care. As my body sailed across the room from the one-hit kill, I reflected on how much time I had spent on this one boss and how much time I had spent on this game already.
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