During the majority of the game, I had no idea who the characters were, or what was happening to the world around them. Though beautifully done, there are some drawbacks to hinging the entire story on only visuals and sound. Everything is pantomimed through the actions and expressions by the characters and surrounding setting. ![]() Little Nightmares II excels at delivering a rich story without subtitles, dialogue or any form of traditional narration. Together they brave terrible nightmares in a cruel game of hide-and-seek. It doesn’t take long to recognize Mono’s new friend as Six, the girl from the preceding game. A futile search, but it takes them to a seemingly abandoned city. After making a daring rescue, the two protagonists make a break for it and search for greener pastures. Soon, Mono comes across a girl caged in a vicious hunter’s house. Mono glares at an out of place television set in the middle of nowhere before setting off on a nearby path. Lost in a sprawling forest, you play as a young boy, Mono. If that doesn’t give you a hint on how my review of Little Nightmares II is going to go, stay tuned and let’s get into more detail. ![]() Now it seems I’ll have to go back and buy the first game of the series. I did, however, admire the game from afar by way of various trailers trumpeting its release on the Nintendo Switch. I typically don’t stray into the “platforming” turf as it’s a genre I don’t usually do well with. Little Nightmares, despite its grotesque setting, was met with favourable reviews. ![]() Nearly four years ago, the gaming community was able to relive our childhood nightmares in a platforming game by Tarsier Studios.
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